Monday, April 13, 2009

MLG Settings and Gametypes

In order to fully understand Halo 3 and improve in MLG you need to have a deeper knowledge of the settings and gametypes involved. Major League Gaming tries to keep exactly 11 different gametype and map combinations, with changes whenever one is not competitive as another option. When these changes occur, a new version of the settings are created with a number (ex: v1) Currently, the 11 combinations in version 6 are Multi-Flag on Onslaught, Narrows, and Pit, Team King on Construct, Team Oddball on Guardian and Lockdown, and Team Slayer on Amplified, Guardian, Construct, Narrows, and The Pit.

The settings in MLG gametypes are slightly different from the normal Halo 3 settings that you might be used to playing. Aside, from starting with a Battle Rifle, the two noticable differences are that in MLG, you run faster and your shield recharges slower. These changes were made to increase the speed of gameplay to make it more entertaining and to discourage "camping". You will also notice on the maps that most of the weapons are taken away or put in a different location, with the addition of some powerups. If you are not familiar with these settings, you should play more MLG settings as much as possible and practice on all the maps and gameytpes regularly. It is also helpful to go into the MLG playlist, where you can find more experienced players and learn from their playstyles.

The current settings in all MLG v6 gametypes are:
Primary Weapon = Battle Rifle
Custom Powerup Traits, Duration = 3 Seconds
Custom Powerup Traits, Damage Resistance = Invulnerable
Custom Powerup Traits, Shield Multiplier = 3X Overshields
Custom Powerup Traits, Shield Recharge Rate = 200%
Custom Powerup Traits, Player Speed = Unchanged
Shield Recharge Rate = 90%
Damage Modifier = 110%
Player Speed = 110%
Motion Tracker Mode = Off
Suicide Penalty = None
Betrayal Penalty = None
Team Changing = Not Allowed

Oddball Settings:
Score to Win = 250
Ball Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes

Team King Settings:
Score to Win = 250
Hill Movement = 2 Minutes
Hill Movement Order = Sequence
Time Limit = 15 Minutes
Respawn Time = 10 Seconds

Team Slayer Settings:
Time Limit = 15 Minutes
Vehicle Set = No Vehicles

Click here to dowload these gametypes and maps

Saturday, April 11, 2009

Callout Pictures

Thanks to MLGIcon, Note:Begin some callouts on symmetrical maps with "our" or "their"



Guardian


Construct


Narrows




Onslaught





The Pit



Lockdown



Amplified


Assembly(not an MLG map yet)

Teamwork

Perhaps the most important aspect of competitive Halo, and especially Halo 3, is teamwork. Compared to the first two Halos, Halo 3's multiplayer in MLG tends to focus on how every player works together rather than individual skill. Here I will give you some tips on how to be a better team player and win more because of it.

The two main aspects of teamwork are communication and coordinating strategies. Both of these are huge and have many contributing factors involved.

Communication
The most important factor of working with your team is calling out where the enemy is at all times so you can team shot them effectively. In order to do this, you must already know every map and what each location is called. For all the detailed callout names, read my call out post. Also, you need to call out the status of the enemy, including their health(ex:One Shot) and their movement(ex:He's going to Snipe). You also need to make sure your teamates know your health and position(ex:I'm weak, getting double teamed). Another important part of communicating is saying where the other team will likely spawn, depending on where the other team has recently died, or where your team is. However, calling out locations is only half of communication. You also need to call out general strategies that your team is in position to make. This leads to the strategy aspect of Halo.

Strategy
To form any strategy you first need to have a deep understanding of the game and what works and doesn't. Then you need to work with your teamates to coordinate breakout rushes, setups, and rushes. Breakout rushes should be understood by each teamate prior to the beginning of the game, and focus on getting the power weapons and powerups quickly and efficiently, gaining control of the map. For setups, the purpose is to get in a position where you can team shot and trap your enemy, making them feed you kills. This is especially evident on Guardian, where a Snipe Tower/Jungle setup will rack up kills for a long time. Rushes are especially important in Halo in order to get a power weapon or simply get a rally of kills by catching the other team off-guard and killing them off spawn. For example, when the Overshield is about to spawn on the Pit, you should tell that to your teamates and make your way to its location and try to secure it. However, you should never rush by yourself, and instead position yourself close to your teamates so you can team shot together. Rushing as a team is especially important in objective gametypes, where a group rush towards the flag, ball, or king can result in an easy capture or points.